Editor in Chief
I can’t remember the last time I’ve been so captivated by a video game as when I was playing Beyond: Two Souls. Developed by Quantic Dreams Studios (the creators of Heavy Rain),
Beyond: Two Souls is an interactive drama that revolves around a girl named Jodie, voice acted by Ellen Page.
Jodie discovers early on she has an unexplainable connection to a poltergeist-like entity named Aiden. Due to this strange ability, she is monitored and heavily controlled by the Department of Paranormal Activity, and she is eventually recruited as a CIA operative.
You jump from one phase of Jodie’s life to the next and not necessarily in any sequential order. One moment you will be transported to a time where Jodi is homeless and living on the streets, and during the next “episode,” the CIA is sending you on a mission to Africa to assassinate a warlord.
The control interface is different in the sense that the analog stick is the primary method of interaction. Time will slow down during portions of the game such as combat to briefly allow you to react.
When you are in control of the entity Aiden, you have the ability to freely move through walls, move objects, possess humans and strangle your enemies, all while unseen.
The most common complaint I’ve heard about Beyond: Two Souls is that it’s different; it’s too cinematic, it strays beyond the boundaries of genres, and it feels inconsistent due to the episodic storytelling.
I can understand why some critics might feel the game is inconsistent, but the bit about cinematics and genres doesn’t quite hold up.
As an avid gamer, I’ve noticed more games showing up on the market that are narrative-driven or cinematic (The Last of Us, GTA V, Bioshock: Infinite, Deus Ex: Human Revolution.)
A game shouldn’t be restricted to one or two genres simply because it doesn’t fit someone’s preconceptions of a video game.
Beyond: Two Souls definitely isn’t for everyone, but if you aren’t afraid of a new gaming experience that relies heavily on story and emotion, I encourage you to give it a try.